All joking aside--I promise to get back to it shortly--we are a software development shop. Mostly we have worked on high-end video games, but have experience with everything from designing medium-to-large scale cloud software architectures to writing mobile apps, building robots with Arduino, controlled Canon cameras directly from a laptop, and even gone deep into the guts of Unity to get an MMO frame rate up (hello my friends on Crowfall).
We can help with designing and prototyping, and are more than capable of taking your product all the way to completion. If you want something done and it involves a CPU or GPU, we can help you.
Formed in 2016, Reachable Games, LLC is an Austin, Texas based software design and engineering firm. In addition to a twisted sense of humor, it maintains a small stable of talented and experienced developers who are excited to have the best job on earth and live in such a vibrant yet weird city.
Now's your chance to head to the Pretty Swanky downtown Capital Factory incubator space in the Omni and heckle me and my co-panelists as we attempt to explain why we hire who we hire, what makes for good employees,…
"Their creativity, persistence, diligence, and flexibility under a extremely difficult schedule deadlines will benefit anyone who works with them. Their work helped us pass Nintendo's standards compliance in one pass - very difficult indeed. They also helped us make a game that is seriously entertaining - something we thought at times may be out of reach."