Jason came to Red Fly to do some very specialized work, but he didn’t just complete his tasks in a vacuum. He took the time to work with other teams to ensure his changes to the functionality of the systems was understood and operating as expected.
Yes, this bad boy has 25 years worth of ass-whipping algorithms under his belt. And no Windows keys to prove it!
Sometimes we put Linux terminals on our screens to look ferociously busy and intimidate artists.
We have so much going on at once, it takes six monitors to keep up with us.
With the kind of scary ninjitsu we bust out, sometimes we can be caught relaxing in Photoshop and busting out an extra game or two over lunch.
Seriously, What We Do
99 Problems But Code Ain’t One
Yup. We can add new or take over features of your product, helping to shore up a slipping schedule.
Work For Hire
No problem. We can handle whole projects, scaling our team or outsourcing to our trusty partners as necessary to produce great titles of all scopes.
We easily crank out prototypes of gameplay features or proof of concept for design staff, and iterate until you get what you're looking for.
Game Systems Design
One of our core strengths is ideation. If you're not hitting your goal metrics, we ask the right questions and offer deep insights into player motivation. You still own the process.
Enough about us from us. Let’s hear from someone else.
It would be an overstatement to suggest these individuals pose a threat to society, but I will continue to keep an eye on them, nonetheless.
Their creativity, persistence, diligence, and flexibility under a extremely difficult schedule deadlines will benefit anyone who works with them. Their work helped us pass Nintendo’s standards compliance in one pass – very difficult indeed. They also helped us make a game that is seriously entertaining – something we thought at…
I hired Jason to save me from a disaster that loomed from a project that had almost died. Not only did he perform above and beyond, but he did it with a smile. Since then I’ve never looked back.
On more than a few occasions, I was struck by his keen insight and business acumen. I would gladly work with him again and can’t recommend him highly enough.
These guys need to feed me every day. You should hire them.
We pride ourselves in conquering only the choicest of warrior-states, subverting their ferocity with scintillating logic.
Jason is a very experienced generalist engineer, a Jack-of-all-trades developer, a pillar of… in… well. It was 1995 when he started making games at Origin Systems, and has worked at numerous studios and on many well-known games since then. Jason’s roles have ranged from UI, tools & tech, graphics, gameplay, cameras, controls, networking, scalable servers, not to mention running a business. This is Jason’s second company. The first, Steel Penny Games, was acquired by Zynga in 2012.
We are hiring. But only super hackers are going to make the grade. Do you have what it takes?