coding Software Projects (only) Fail Because of People Sometimes the tech is lousy or misguided, the game design is garbage, or the art is simply bad. These are symptoms, not causes.
human resources The Art of Demoralization Let's discuss a few ways that you can crush the morale of your employees and guarantee disharmony, where work loses meaning and tempers flare quickly.
coding On Complexity He said that all the technologies being put in play were unfamiliar, and that is what makes it complex. My immediate response was, "Just because something is unfamiliar does not make it complex."
hiring How to Attract Great People A dear friend asked me how to tune the interview and job posting to target the best person for the job. Bad jobs often start with bad job postings. Let's unpack that a bit.