coding Software Projects (only) Fail Because of People Sometimes the tech is lousy or misguided, the game design is garbage, or the art is simply bad. These are symptoms, not causes.
human resources The Art of Demoralization Let's discuss a few ways that you can crush the morale of your employees and guarantee disharmony, where work loses meaning and tempers flare quickly.
people What would you tell yourself 20 years ago? A conversation with a school teacher turns a mild-mannered game developer into an intragroup dynamics philosopher.