coding Software Projects (only) Fail Because of People Sometimes the tech is lousy or misguided, the game design is garbage, or the art is simply bad. These are symptoms, not causes.
git SmartGit + Coopy + Secret Sauce = CSV Merging! Then it dawned on us, let's just ditch formulas in the source data and switch to editing CSV files. Definitely not as pretty, definitely not as slick, but damn, it works.
game design How should a Play to Earn game work? Every major shift in game economics was optimizing for something that was inefficient. Play to Earn is the next major shift, and many studios are trying to figure out how to do it right.
development Game Designs Reflect Their Players There has never been a time when you make players love your game--fans of your game are always going to love it, haters are always going to hate it--so being able to recognize your players is a crucial element of successful tailoring a game to maximize your reach.
human resources The Art of Demoralization Let's discuss a few ways that you can crush the morale of your employees and guarantee disharmony, where work loses meaning and tempers flare quickly.
hiring How to Attract Great People A dear friend asked me how to tune the interview and job posting to target the best person for the job. Bad jobs often start with bad job postings. Let's unpack that a bit.
education How Gambling Motivates and Education Doesn't Gambling has figured out that the secret to motivation is reducing the failure cases to weak successes. Education has not.
people What would you tell yourself 20 years ago? A conversation with a school teacher turns a mild-mannered game developer into an intragroup dynamics philosopher.
game design Obligatory Steve Jobs Post I have found that not only is it hard to do many things proficiently, sometimes all you have to do is one thing really, really well.
development Ten Seconds of Advice Brief advice on how to help your chances of success running an independent game studio, from a veteran developer and studio head.
middleware You don't gnome me, but I wrote the book on middleware Actually, it was just the first chapter in the Game Engine Gems 1 book, but I think it was a rare, almost imperceptibly impactful article.