coding Software Projects (only) Fail Because of People Sometimes the tech is lousy or misguided, the game design is garbage, or the art is simply bad. These are symptoms, not causes.
git SmartGit + Coopy + Secret Sauce = CSV Merging! Then it dawned on us, let's just ditch formulas in the source data and switch to editing CSV files. Definitely not as pretty, definitely not as slick, but damn, it works.
game design How should a Play to Earn game work? Every major shift in game economics was optimizing for something that was inefficient. Play to Earn is the next major shift, and many studios are trying to figure out how to do it right.
development Game Designs Reflect Their Players There has never been a time when you make players love your game--fans of your game are always going to love it, haters are always going to hate it--so being able to recognize your players is a crucial element of successful tailoring a game to maximize your reach.
kubernetes Setting up a Secure Private Registry in Kubernetes Setting up your own secure private registry is easy, but there are a lot of options and blind alleys. Here's a quick walkthrough to get it done.
human resources The Art of Demoralization Let's discuss a few ways that you can crush the morale of your employees and guarantee disharmony, where work loses meaning and tempers flare quickly.
kubernetes Separating your User Database and Authorization from Applications with Istio and FusionAuth The likelihood someone else has done exactly what you are trying to do is slim. Today, I'm sharing a slightly challenging setup and hoping it helps the community.
kubernetes Introducing k8smaker It became clear that I was employing too many wild west technologies and needed to be a lot more conservative. And learn more. So I proceeded to create k8smaker.
coding On Complexity He said that all the technologies being put in play were unfamiliar, and that is what makes it complex. My immediate response was, "Just because something is unfamiliar does not make it complex."
coding The silliest little piece of code (I use all the time) Tools that work get used repeatedly, and sometimes you reach into your drawer full of tools and realize you don't have the one you're expecting to find at your fingertips.
build system A Simple Auto-Incrementing Version Number for C# There are many solutions out there, but here's the easiest to implement that gets you something for nothing.
kubernetes How Not to Run Kubernetes Storage on Windows 10 There are a lot of Storage systems for Kubernetes. It makes sense to kick the tires on them before deploying one to production. I work on a Windows 10 Pro machine, and I found the easy ways just don't work.
kubernetes Ubiquiti USG and BGP Protocol for Bare Metal Kubernetes How to configure the USG to talk to MetalLB using BGP protocol the right way, so it is automatically applied during provisioning.
hiring How to Attract Great People A dear friend asked me how to tune the interview and job posting to target the best person for the job. Bad jobs often start with bad job postings. Let's unpack that a bit.
maas Building a Home Cloud in 3 Easy Steps The object is to drive the servers entirely remotely and let them function as throwaway devices, kind of like a homebrew AWS cloud. I am a huge fan of portable solutions, so the brain of the configuration wil live in a Docker container.
people What would you tell yourself 20 years ago? A conversation with a school teacher turns a mild-mannered game developer into an intragroup dynamics philosopher.
game design Obligatory Steve Jobs Post I have found that not only is it hard to do many things proficiently, sometimes all you have to do is one thing really, really well.
development Ten Seconds of Advice Brief advice on how to help your chances of success running an independent game studio, from a veteran developer and studio head.
middleware You don't gnome me, but I wrote the book on middleware Actually, it was just the first chapter in the Game Engine Gems 1 book, but I think it was a rare, almost imperceptibly impactful article.